Marshawn Lynch’s crazy game winning 67 yard rumble, with an all time “don’t argue” stiff arm. Note Hasselbeck, Seattle’s quarterback, is right there in the end zone at the end of the run, having (along with the rest of the offensive line) followed the play down field and blocked for their playoff lives.
Despite making his Dive into HTML5 book free online, people are still filling Mark Pilgrim’s coffers with cold hard cash for hardcopy:
I write free books and people buy them. It works out surprisingly well.
Hey e-book industry, listen up. We’ll still pay for hardcopy if your book is any good, so how about charging a lot less for the unshareable-DRMd-device-dependent-untactile e-copy.
Douglas Rushkoff sees the recent Goldman Sachs investment in Facebook as the beginning of the end:
The object of the game, for any one of these ultimately temporary social networks, is to create the illusion that it is different, permanent, invincible and too big to fail. And to be sure, Facebook has gone about as far as any of them has at creating that illusion.
Yet social media is itself as temporary as any social gathering, nightclub or party. It’s the people that matter, not the venue. So when the trend leaders of one social niche or another decide the place everyone is socializing has lost its luster or, more important, its exclusivity, they move on to the next one, taking their followers with them.
Kotaku on the potential for ‘archival’ sports gaming:
The simple inclusion of a roster of great players or a few famous settings is a waste of the opportunity. Video games can be a custodian of sports history just as much as literature or film.
Kotaku argues comic publishers are doing it wrong, and I agree. I’d love to be able to access and read comics electronically, but not if it’s going to cost the same as a hardcopy. Back issues should be cheap as chips, and as there is no real way to access those now any money publishers make is a bonus. Fans will still buy the paper collections if the story is a keeper, so it’s money for jam.