Wolfshead lays the boot into the MMO industry, and Blizzard in particular:

As long as is there are copious amounts of reward with almost no risk, as long as content remains static and non-dynamic, as long as players have no sense of ownership in their world, as long as players have no need of other players, as long as player freedoms keep getting curtailed, as long as extracting money from subscribers is the end all and be all of game design - you will have the disease that is World of Warcraft…

…When I survey today’s MMO scene I wonder what God must have felt like when He looked at the mess that humanity had gotten itself into. It’s no wonder He decided to create a flood that would reboot humanity and start fresh.

Makes me feel guilty for still enjoying it!